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For over twenty years, Barton has blended management skills with experience in production and engineering. He has worked at Mattel Electronics, Symbolics, Information International Inc, Nichimen Graphics, Dreamworks Feature Animation, as a partner of Anohana Production Management & Technologies, and as owner of Marina Motion, LLC.

Education and information sharing have been a strong component of the hands-on managing style Barton has brought to film projects, such as The Prince of Egypt, The King and I (animated), Vertical Limit, Shrek and Jimmy Neutron: Boy Genius.

In a career moving from computer music to computer graphics and animation, Barton has focused on methods for practical use of technology, forming channels of communication between product designers and their users. His relationship with mental images started in 1997, while at Dreamworks, when he was on an Advisory Committee for what was to become Softimage|XSI. In 2003, he started the Los Angeles mental ray User Group, and in 2004 became part of the mental images team.

Barton is presently Director of Training and Special Projects for mental images. With his current focus on mental ray training, user community and shader development, he realizes his goal to empower both individuals and teams working in the development, production and technology of animated filmmaking.

mental ray
with Barton Gawboy

Course starts 17 March 2006.

Registration: Closed

Mastering the extensive rendering capabilities provided by mental ray© continues to challenge many CG artists. This powerful rendering tool can be used with the three major vendors in entertainment - 3ds max, Maya and XSI. Each application brings out a unique flavor of integration, using their own shaders, while providing artists with the option to customize. Also, each UI uses a slightly different set of terms, so that even the meaning of the word "shader" can seem puzzling at first. This workshop will break through the veil of confusion and help artists understand how to use mental ray to develop the look they have envisioned, no matter what application or language is used.

Over eight weeks Barton Gawboy, Director of Training and Special Projects with mental images®, will tutor students to use a custom set of shaders that follow a specific "look development philosophy".

By demonstrating these elemental shaders within a highly interactive class structure, Barton will provide students with a way to learn and implement this philosophy. Additionally, Barton will draw on exclusive material from a book being developed by Andy Kopra, of mental images.

More information >>

 
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