Character Rigging with Biped
with Paul Hormis Course starts 28 July 2008.
Registration: Closed
Do you want to learn the ins and outs of character rigging using 3ds Max? Because Rigging Guru Paul Hormis is back to equip you with the tools and techniques required to rig a character using Biped. In this updated workshop, students will be able to take the mesh of a character and deliver it as a fully animatable character fit for a production pipeline.
Have a look at a 15 minute tutorial which appears in Paul Hormis' upcoming workshop >>
Paul Hormis brings nearly 20 years of experience in the 3D animation world to this workshop, where he hopes to share his many years of experience to make you the best rigger you can be!
Some of Paul Hormis' impressive credits include being the Lead Character Rigger & Cloth Specialist, MaxScript Programmer and 3D Artist / 3D Animator at Blur Studio where he worked on Punisher, Bloodrayne, Everquest 2 and Spiderman just to name a few.
Paul also worked as Cinematic Arist / Animator for Blizzard Entertainments' Cinematics Division where he worked on Diablo 2, Diablo 2 Expansion, Warcraft 3, and World of Warcraft.
" Paul not only knows his stuff, but really seems to enjoy showing others how to gain proficiency with it. I really feel like I learned what I wanted to from the course. In addition, it was good to know that Paul was willing to go the extra distance to make sure people got what they wanted in terms of info. I appreciate that he took the extra time to cover some extra, related info that wasn't exactly in the course curriculum. ."
Brett Barton, Student, Character Rigging with Biped I
More information >>
Character Rigging with Biped II
with Paul Hormis Course starts 26 February 2007.
Registration: Closed
Master Rigger and 3ds Max guru Paul Hormis has agreed to revisit his fantastic workshop, Character Rigging with Biped. In this updated workshop, Paul will provide students with the tools and techniques required to rig a character using Biped. Students will be taken through the process, from beginning to end of the pipeline process. Students will be able to take the mesh of a character and deliver it as a fully animatable character fit for a production pipeline.
Have a look at a 15 minute tutorial which appears in Paul Hormis' upcoming workshop >>
Paul Hormis brings nearly 20 years of experience in the 3D animation world to this workshop, where he hopes to share his many years of experience to make you the best rigger you can be!
Some of Paul Hormis' impressive credits include being the Lead Character Rigger & Cloth Specialist, MaxScript Programmer and 3D Artist / 3D Animator at Blur Studio where he worked on Punisher, Bloodrayne, Everquest 2 and Spiderman just to name a few.
Paul also worked as Cinematic Arist / Animator for Blizzard Entertainments' Cinematics Division where he worked on Diablo 2, Diablo 2 Expansion, Warcraft 3, and World of Warcraft.
" Paul not only knows his stuff, but really seems to enjoy showing others how to gain proficiency with it. I really feel like I learned what I wanted to from the course. In addition, it was good to know that Paul was willing to go the extra distance to make sure people got what they wanted in terms of info. I appreciate that he took the extra time to cover some extra, related info that wasn't exactly in the course curriculum. ."
Brett Barton, Student, Character Rigging with Biped I
More information >>
Character Rigging with Biped
with Paul Hormis Course starts 23 October 2006.
Registration: Closed
In this fantastic eight week workshop, using a mixture of video and text, Paul Hormis will provide students with the tools and techniques required to rig a character using Biped. Students will be taken through the process, from beginning to end of the pipeline process. Students will be able to take the mesh of a character and deliver it as a fully animatable character fit for a production pipeline.
Paul Hormis will bring nearly 20 years of experience in the 3D animation world, to this workshop, where he hopes to share his many years of experience to make you the best rigger you can be!
Some of Paul Hormis' impressive credits include being Lead Character Rigger & Cloth Specialist, MaxScript Programmer and 3D Artist / 3D Animator at Blur Studio where he worked on Punisher, Bloodrayne, Everquest 2 and Spiderman just to name a few.
Paul also worked as Cinematic Arist / Animator for Blizzard Entertainments' Cinematics Division where he worked on Diablo 2, Diablo 2 Expansion, Warcraft 3, and World of Warcraft.
More information >>
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