Photoreal Textures
with Paul Fedor Course starts 14 July 2008.
Registration: Closed
Award winning music video director, PlayStation cinematics and pipelines consultant, texture guru and major author of Essence: The Face, Paul Fedor is repeating his Photoreal Textures workshop. In this workshop, Paul will motivate and drive his students to explore a photo based texture pipeline. Often assets are faked by hand painting and compositing but this workshop will go into how high-quality photo textures speed up workflow, expand realism, and minimize shaders for game and high-end assets.
Students will cover the hardest and most sought after assets to tackle, a photoreal hand and a photoreal face. Resolution, detail traps, seams, camera projections, UV secrets, Sub Surface Scattering Shaders, Lighting, Bumps, and Specularity maps are all covered. A bonus section for texturing for matte painting is included as the final lesson.
This workshop is not aimed at beginners. This is an intense workshop aimed at students who are at least at an intermediate level and are able to commit at least ten hours a week on this class while being mentored by a master artist.
"...just wanted to say thanks for a great course. Of all the online / dvd training I have ever done I think this has to be the best and that’s purely down to your teaching style and personality." Paul Oldham, Student, Photoreal Textures
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Photoreal Textures II
with Paul Fedor Course starts 22 October 2007.
Registration: Closed
Award winning music video director, PlayStation cinematics and pipelines consultant, texture guru and major author of Essence: The Face, Paul Fedor is repeating his Photoreal Textures workshop with Photoreal Textures 2. In this workshop, Paul will motivate and drive his students to explore a photo based texture pipeline. Often assets are faked by hand painting and compositing but this workshop will go into how high-quality photo textures speed up workflow, expand realism, and minimize shaders for game and high-end assets.
Students will cover the hardest and most sought after assets to tackle, a photoreal hand and a photoreal face. Resolution, detail traps, seams, camera projections, UV secrets, Sub Surface Scattering Shaders, Lighting, Bumps, and Specularity maps are all covered. A bonus section for texturing for matte painting is included as the final lesson.
This workshop is not aimed at beginners. This is an intense workshop aimed at students who are at least at an intermediate level and are able to commit at least ten hours a week on this class while being mentored by a master artist.
"...just wanted to say thanks for a great course. Of all the online / dvd training I have ever done I think this has to be the best and that’s purely down to your teaching style and personality." Paul Oldham, Student, Photoreal Textures I
More information >>
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