Lighting & Rendering in Maya
with Jeremy Birn Course starts 14 April 2008.
Registration: Closed
Pixar Technical Director and author of Digital Lighting & Rendering, 2nd Edition, Jeremy Birn is repeating his highly popular CGWorkshop; Lighting & Rendering in Maya. Over these eight weeks, Jeremy will guide students in the mastery of Maya’s lighting tools and rendering options, to help students realize the full power and creative control possible in crafting professionally lit images. The workshop will feature weekly videos showing workflow, tips, tricks, and options in every stage, from the advantages of different types of lights, to different rendering techniques and creating render layers and compositing together images from separate passes. Starting with the basic tools and functions, the course progresses quickly into a professional level of depth and advanced techniques.
Throughout this workshop, students will be moving from introductory subjects into more ambitious topics, such as adapting your lighting designs for Global Illumination, creating new looks in Hypershade, optimizing Mental Ray’s rendering performance, and working with Image Based Lighting. General Maya experience is required for this class, whether or not you have experience specifically with Mental Ray and Maya’s lighting and rendering tools.
Jeremy is experienced at lighting, having lit shots in Pixar’s Wall-E, Ratatouille, Cars, and The Incredibles, and as well as Evolution at Tippett Studio. For the past 6 years, Jeremy has also taught a popular Advanced Rendering course at the Academy of Art University in San Francisco. This CGWorkshop is based on materials developed and refined for that in-person course, now updated for Maya 2008 with new demonstrations and examples. This course will be a unique opportunity to develop and perfect your skills with critiques from the instructor and regular on-line feedback and discussion as you work through a series of rendering projects.
By workshop end, students should be comfortable with Maya’s lighting and rendering tools, should have gained an understanding of the craft of lighting design in 3D, and will have gained insight into the workflows and approaches used in lighting for feature films and other professional projects.
” The fact that you get to personally meet and be judged by the best professionals in the business, so you know that this is the way without any doubt. In this way you can invest in the specific techniques being used and been tested in actual productions, and be the person that gets a job easier in your field.”
Leonidas Koufalis, Student, Lighting and Rendering in Maya, November 2007
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Lighting & Rendering in Maya
with Jeremy Birn Course starts 26 November 2007.
Registration: Closed
Pixar Technical Director and author Jeremy Birn is premiering an all-new online CG Workshop with Lighting & Rendering in Maya. His credits include Evolution and Pixar’s Ratatouille, Cars and The Incredibles.
Over these eight weeks, Jeremy will guide students in the mastery of Maya’s lighting tools and rendering options, and help students realize the full power and creative control possible in crafting professionally-lit images. Jeremy will feature weekly videos showing workflow, tips, tricks, and options in every stage from how the advantages of different types of lights, through to creating render layers and compositing together images from separate passes. Starting with the basic tools and functions, the course progresses quickly into a professional level of depth and advanced techniques.
Throughout this workshop, students will be moving from introductory subjects into more ambitious topics, such as adapting your lighting designs for Global Illumination, creating new looks in Hypershade, optimizing Mental Ray’s rendering performance, and working with Image Based Lighting. General Maya experience is required for this class, whether or not you have experience specifically with Mental Ray and Maya’s lighting and rendering tools.
This new CG Workshop is based on materials developed and refined from Jeremy’s Advanced Rendering course at the Academy of Art University in San Francisco, now updated for Maya 2008 with new demonstrations and examples. This course will be a unique opportunity to develop and perfect your skills with critiques from the instructor and regular on-line feedback and discussion as you work through a series of rendering projects.
By workshop end, students should be comfortable with Maya’s lighting and rendering tools, should have gained and understanding of the craft of lighting design in 3D, and will have gained insight into the workflows and approaches used in lighting for feature films and other professional projects.
More information >>
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