 |
 |
CGWorkshops' Instructors are drawn from the best of the best in the CG Community. The Instructors work in partnership with CGWorkshops on a course-by-course basis.
We are continually developing a range of courses and talking to professionals from the CG Industry and beyond to bring on new Instructors and new courses.
|
|
|
|
 |
 |
 |
Steve Wright
Steve Wright is a 20-year visual effects veteran with 70 broadcast television commercials and over 60 feature film credits. Steve first started working in 3D animation at Robert Abel and Associates in Hollywood. He and his partner had a visual effects studio in Hollywood for seven years producing 3D animation and high-end visual effects compositing using the Pixar computer, first for commercials then for feature films. More information >>
Course(s)
Compositing with Shake Registration: 28 July 2008 - 22 August 2008 |
|
 |
Allan McKay
Allan McKay is a Director & Visual Effects Specialist. Working primarily on Hollywood films, some of his more recent effects sequences work have been for Superman Returns, Blade Trinity, Exorcist: The Beginning, Paycheck, Scooby Doo 2, Inspector Gadget and dozens of other feature films. Allan has also consulted as a specialist on projects such as Hellboy, Day After Tomorrow, Destroy All Humans 2 and Def Jam 3. More information >>
Course(s)
Visual Effects for Film Course ends 12 October 2008 |
|
 |
Cesar Dacol Jr
Cesar Luis Dacol’s has worked in the film industry for nearly 20 years, having started his career in the makeup effects industry and transitioning to computers effects in the mid 90's.With a background in anatomy and traditional sculpting, he quickly adapted to the 3D world of computers. For the past 5 years Cesar has worked primarily as Lead and Modeling Supervisor, contributing to many feature films such as 300, Barnyard and Fantastic Four. More information >>
Course(s)
ZBrush - Sculpting Digital Characters Course starts 25 August 2008 |
|
 |
Pat Gombarcik
Pat Gombarcik is a Discreet Certified Instructor for 3ds Max. She is proficient in the use of 3ds Max 9 and specializes in Basic Fundamentals to Intermediate Level.
As the Deptartment Coordinator and Vocational Instructor for the Communications Academy Pat was responsible for developing new courses within the animation department, budgeting, writing curriculum, maintaining industry contacts, coordinating articulation agreements for animation classes, and teaching Introductory and Senior level 3D animation courses. More information >>
Course(s)
Autodesk 3ds Max Training Course finished |
|
 |
Todd Widup
After spending several years working on some large scale video game projects, Todd Widup has moved into film in a big way working at Weta Digital on Lord of the Rings, Return of the King ILM on Star Wars, Revenge of the Sith Todd is also mentioned in the book "Making of Star Wars : Revenge of the Sith" Todd has since worked on a several independent film projects and with CORE Feature Animation.,
More information >>
Course(s)
Scripting in Maya - MELscript and Python Registration: 04 August 2008 - 28 August 2008 |
|
 |
Don Seegmiller
Don Seegmiller has been painting professionally for over 21 years and has travelled extensively, demonstrating Metacreations Painter 6 for the many of the major trade shows. His work is featured in the Painter 6, 7, 8, and IX Wow Books, Step by Step Electronic Design, Design Graphics, and both Spectrum 7 and 8. e of Painter IX, featured both on the Corel web site and in the Painter IX manual.
More information >>
Course(s)
Face and Figure Painting Course finished Face and Figure Painting Course finished Monster Character Painting II Course finished Monster Character Painting Course finished |
|
 |
Paul Hormis
Paul Hormis has worked in the 3D industry for nearly twenty years. Paul worked as Lead Character Rigger & Cloth Specialist, MaxScript Programmer and 3D Artist / Animator at Blur Studio. Some of his Blur Credits: Rockfish, Aunt Louisa, Mickeys Twice Upon a Christmas, Punisher, Bloodrayne, Spiderman and James Camerons Aliens of the Deep IMAX. Currently he is the CEO/Owner of Hyperbolic Enterprises Inc.
More information >>
Course(s)
Character Rigging with Biped Course ends 28 September 2008 Character Rigging with Biped II Course finished Character Rigging with Biped Course finished |
|
 |
Cris Palomino
Cris Palomino has been using Painter professionally since its Fractal Designer beginnings. She was instrumental in pioneering the use of digital art while working as an artist at Disney Consumer Products and began teaching their traditional artists how to traverse the daunting gap from the pencil to the digital pen in classes designed to reach the artist and not just teach another computer class. More information >>
Course(s)
Brushwork with Painter II Course finished Brushwork with Painter Course finished |
|
 |
Borislav Petrov
Borislav ‘Bobo' Petrov is a visual effects Technical Director at Frantic Films, in Winnipeg, Canada. He has worked on movies such as Superman Returns, Sky Captain And The World Of Tomorrow, Stay, Cursed, and Scooby Doo 2. He is also involved in the development of commercial software including Deadline, and Krakatoa. More information >>
Course(s)
MAXScript Fundamentals II Course finished MAXScript Fundamentals Course finished |
|
 |
Roger Cusson
Roger Cusson is a graduate of the McGill School of Architecture and has worked extensively in the CAD and Architectural Visualization Industry. Roger works primarily in the Architecture Industry and is a specialist in training and implementation of CAD and 3D visualization. Roger is also a specialist in 3ds Max, Revit and ArchiCAD. More information >>
Course(s)
Architectural Visualization Course finished |
|
 |
David Luong
In 2005, David earned his BFA from the Academy of Art in San Francisco, California, specializing in matte painting and compositing. Shortly after David began at Disney Toon Studios as a background painter, and from this went onto to work at Luma Pictures on Underworld: Evolution as a digital paint artist. David also worked for Rhythm & Hues Studios where he finished shots for Garfield 2, Superman Returns, and Night at the Museum. More information >>
Course(s)
Matte Painting Course finished |
|
 |
Brian Pohl
Brian J. Pohl is co-owner and pre-visualization supervisor of Persistence of Vision Digital Entertainment (P.O.V.).
He has served as the previsualization lead/supervisor on I,Robot and Stealth at Digital Domain. Brian is trained and experienced in a number of 3D animation and compositing packages and during his spare time, occasionally teaches classes on Maya and previsualization at the Gnomon School of Visual Effects in Los Angeles.
More information >>
Course(s)
Previsualisation & Cinematography II Course finished Previsualisation & Cinematography Course finished |
|
 |
Barton Gawboy
For over twenty years, Barton has blended management skills with experience in production and engineering. He has worked at Mattel Electronics, Symbolics, Information International Inc, Nichimen Graphics, Dreamworks Feature Animation, as a partner of Anohana Production Management & Technologies, and as owner of Marina Motion, LLC. More information >>
Course(s)
mental ray Course finished |
|
 |
Rebecca Kimmel
Rebecca Kimmel studied Illustration at the Art Center College of Design in Pasadena, California under master instructors Burne Hogarth, Harry Carmean, and Richard Bunkall among others. She has produced graphic content for CD-ROM delivery with clients including the Department of Justice, the Department of Homeland Security, the Department of Energy, FEMA, the FBI, the EPA, the Army, Navy, Air Force, and Marines. More information >>
Course(s)
Figuratively Speaking Course finished Drawing on the Past Course finished |
|
 |
Leigh van der Byl
Leigh van der Byl must never sleep. She has achieved so much in the first five years of her career it is impossible to contemplate where she will end up. Leigh is recognized throughout the CG Community as an accomplished artist of texturing and rendering. Currently working at CafeFX in California as a 3D Artist, her credits include "The Aviator" and "Sin City", as well as a few upcoming features. More information >>
Course(s)
Texturing for Production Course finished |
|
 |
Paul Fedor
For the last 4 years, Paul Fedor has been working with the research and development team for Sony PlayStation. He teamed up with Academy Award Post Supervisor Nick Brooks, and Mathew Lamb PHD as a consulting team for PlayStation cinematics and pipelines. His focus was pushing the standards for next generation characters for the launch of PlayStation 3 with his work and research centered on perfecting a photo-real digital. His work and research involves perfecting the photo-real digital character and by doing so changing the way video games are made. Together with Hong Suc Suh (Ex-ILM), Paul helped develop and integrate a next-generation ZBrush pipeline for Sony that produces characters for 1/3 the price as PlayStation 2 characters with 100 times the quality. He was the beta tester for many proprietary tools for Sony PlayStation's gaming standards. More information >>
Course(s)
Photoreal Textures Course ends 14 September 2008 Photoreal Textures II Course finished |
|
 |
Martijn van Herk
Martijn has been using 3dsmax professionally for over 10 years, focusing primarily on special effects, particles and MAXScript. MAXScript has been Martijn’s primary tool since its introduction in 3dsmax release 2. During that time he has used it extensively in writing various in-house scripts and in the development of a range of free tools that are used by 3dsmax users all over the world. More information >>
Course(s)
MAXScript Course finished |
|
 |
Robin Cooper
Robin Cooper joined Pixar Animation Studios in February 1995 as a digital painter on the studio’s first feature film, Toy Story. She painted on the studio’s subsequent feature films, A Bug’s Life, Toy Story 2, and Monsters, Inc. Robin moved into Art Direction and Texture Design for Finding Nemo. More information >>
Course(s)
Creating Textures Course finished |
|
 |
Philip Straub
Philip's meticulously detailed digital and traditional oil paintings are purely based on the fantastic. He has illustrated over 30 children's books, created concept art, paintings, and 3D content for numerous CD Rom and console games, and published multiple digital art tutorial books. More information >>
Course(s)
Environment Concept Design II Course finished Environment Concept Design Course finished |
|
|
|
 |
|