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CG WORKSHOPS BY INDUSTRY EXPERTS

Since 2004, CGWorkshops has delivered the best in online CG training. We work in partnership with instructors, who are experts in the game and film industries. Together, we deliver high-end content and direct feedback to students.

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Franco De Rosa & Martin Punchev
CGWorkshop: Concept Sculpting and Maquettes with Bryan Wynia

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Igor Staritsin
CGWorkshop: Matte Painting with David Luong

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Michal Matczak
CGWorkshop: Matte Painting with David Luong

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Jimmy Brunet
CGWorkshop: Matte Painting with David Luong

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Jacek Irzykowski
CGWorkshop: Matte Painting with David Luong

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Andrej Blom
CGWorkshop: Boaz Livny's Advanced Photorealism with mental ray

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Andreas Hummel
CGWorkshop: Boaz Livny's Advanced Photorealism with mental ray

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Facundo Lavenia
CGWorkshop: Boaz Livny's Advanced Photorealism with mental ray

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Ibrahem Swaid
CGWorkshop: Digital Painting - Finishing Touches with Don Seegmiller

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Ruth Marco & Jonathan Kuo
CGWorkshop: Digital Painting - Finishing Touches with Don Seegmiller

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Mike Ulloa
CGWorkshop: High-End Fantasy Game Art Creation with Katon Callaway.

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Jimmy Brunet
CGWorkshop: Matte Painting with David Luong

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David Demaret
CGWorkshop: Becoming a Better Artist with Rob Chang

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Mele Klumpe
CGWorkshop: Becoming a Better Artist with Rob Chang

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Del Melchionda
CGWorkshop: Becoming a Better Artist with Rob Chang

  • Personal Mentoring

    Receive personal mentoring and guidance from high-end artists, who are experts in their field.

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  • Real-World Tutorials

    Get prepared for real-world employment, with class tutorials and assignments.

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  • Hi-Def Videos

    Workshop videos are streamed to your browser in 720p resolution.

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  • Forum Environment

    Work from your office or home, anywhere in the world, whenever you want.

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CGWorkshop Courses

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Creating Maya Plugins

Karl Stiefvater

Perhaps one of the greatest strengths of Maya is its ability to be modified and adapted to a variety of uses and media.  In this new fully online 8 week CGWorkshop, The Matrix and Second Life veteran Karl Stiefvater shows you how to reach into the heart of Maya and change it to do YOUR bidding. Rendering, animation, modeling - we'll cover all the major subsystems in Maya and show how to implement the tools YOU want. We'll look at the major APIs for interfacing with Maya's engine, including custom commands, shader nodes, deformer ...


Starts / Ends

27th Mar 2012 - 22nd May 2012

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Introduction to FX using Houdini

Spencer Lueders

Spencer Lueders is currently a Senior FX Technical Director at Rhythm and Hues Studios in Los Angeles. He's now here to work with you at CGWorkshops in this 8 week online, fully-mentored Houdini training course. Spencer will take you step-by-step through the contruction of a production ready scene in Houdini - right from looking at the UI and creating procedures in Week 1, through the Copy Operator, and then on to particles and how to control them when you're creating cracks, wind effects, dissolving effects, fluids etc.  He'll a...


Starts / Ends

27th Mar 2012 - 22nd May 2012

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Modern Game Art Weapons

Jonathan Rush

Fresh from 5 years of working on Star Wars: The Old Republic, EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry in this short 3 week online digital art training workshop. Building a great weapon can be different to creating a character or creature. EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry. Bring your passion for 3D and perfect your weapon creation skills. This workshop is open to all 3D modelling applications (Max, Maya, XSI, etc...), and tak...


Starts / Ends

27th Mar 2012 - 17th Apr 2012

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Creature Texture Painting in Mari - March 2012

Justin Holt

  With the first run of this workshop selling out in 10 days, don't miss this opportunity to work with Justin. Image Engine's Lead Texture Painter Justin Holt shares with you the secrets that helped him create textures for iconic characters like The Incredible Hulk and Rattlesnake Jake in Gore Verbinski's Rango. With The Foundry offering free educational Mari licenses to students of this course for the 8 week duration, there's even more reason to join Justin as he goes into detail on the best ways to develop film quality textur...


Starts / Ends

27th Mar 2012 - 22nd May 2012

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3D Creature Sculpting

Bryan Wynia

Students appreciated Bryan Wynia's 3 week Concept Maquettes course so much that he's made a full, 8 week online training course for us. So get ready to make some serious, full-bodied monsters, creatures and characters! Sony Santa Monica's Bryan Wynia will take you through the full 3D character and creature development process, helping you create, refine, sculpt, paint and render until you have not one but two fully crafted maquettes for your portfolio - one bust and one completely fully-bodied. Bryan's experience creating charact...


Starts / Ends

19th Mar 2012 - 14th May 2012

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Maya/Unity Integration

Anthony Romrell

Join the Utah Valley University's Anthony Romrell as he takes you and your character on a journey through Maya and into Unity. In this eight-week, fully mentored workshop, you will create a character in Maya (or import one, if you have a low-res one you'd like to use.) Anthony will then help you create textures and UV maps that can be read by other artists, as well as different types of shading with normal and displacement maps. We'll construct sets and prop models that can be used in-game, overview polygon count, and optimizat...


Starts / Ends

13th Mar 2012 - 8th May 2012

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Nuke 6.3 Features

Steve Wright

Join Steve Wright, senior compositor and master Nuke trainer for a special 3 week workshop on the major new features added to the recent release of Nuke 6.3. This was a huge new release that added major new capabilities such as a planar tracker, particle system, deep compositing, displacement shader, all new spline and mesh warpers, and much, much more. This condensed 3 week workshop focuses on camera tracking with these major new features so it requires prospective attendees to already be trained on Nuke. Previous students of Stev...


Starts / Ends

5th Mar 2012 - 26th Mar 2012

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Face and Figure Painting

Don Seegmiller

Portrait painting and figure painting have always been one of the measuring stones of an artists' skill, and humans the most painted and drawn subjects. When you think about it, it's not all that unusual that we should be so interested in the representation of the human face and figure. The reason is of course that we are interested in things that are close to us and what could be closer than what we are? Join renowned digital artist and teacher Don Seegmiller in this 8 week online training workshop in taking traditional paint...


Starts / Ends

5th Mar 2012 - 30th Apr 2012

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Sculpting and Texturing in Mudbox

Young Choi

Young Choi is a Senior Character Artist at Sony Santa Monica. He's joined us here st CGWorkshops to share his years of experience creating 3D characters in Autodesk's Mudbox. Young's 3 week Mudbox online training CGWorkshop takes you through the process of creating a Frankenstein monster. Young covers the pros and cons of using Mudbox over similar products and gives a sculpting overview followed by discussions about different sculpting brushes, layers, stamp tools and stencils.  He'll talk you through extracting maps from your sc...


Starts / Ends

20th Feb 2012 - 12th Mar 2012
Only 10 positions left - HURRY!

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Python in Maya

Shaun Friedberg

It can be hard to learn your first scripting language and just as hard to make the transition from one to another. One of the hurdles you might face when making this transition is learning how to think like a Python programmer. In this workshop, we’ll learn how to do this and begin to take advantage of the incredible tool set available to you in Python. Understanding Python opens you up to potential work in areas you might have never considered; other programs, and even other fields. Python is used in many areas other than just...


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Becoming A Better Artist

Robert Chang

  Robert Chang’s “Becoming a Better Artist” has been one of the most popular courses we’ve ever run at CGWorkshops. Why? Because no matter what strengths you have as an artist, or what area you specialize in (3D, 2D, film, animation, comic books, games, illustration, visualization), this course will teach you the most critical knowledge, techniques, and creative approaches that today's artists working in highly competitive industries must know in order to function as a confident and authoritative creative force. Stop fee...


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Environment Design for Games

Simon Scales

Video game environment designer, concept artist and matte painter Simon Scales takes you through the art of creating polished, game-ready environments in this brand new 8 week online digital art training workshop. Simon will start with the basics - setting up an effective workspace to create a professional workflow. He'll then move into idea and reference gathering, and how to quickly generate interesting compositions that form the basis of worlds. You'll look at how to create custom shapes and brushes that can help speed up the p...


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Mastering Realflow 2012 for Production

Allan McKay

Secure a spot in the most up to date and advanced Realflow Workshop out there, with FREE Realflow 2012 student licenses for all students for the course duration, plus a downloadable Allan McKay DVD. With a limited amount of seats, this online vfx training workshop raises the bar on creating fluid simulation Visual Effects for feature films. ‘Mastering Realflow 2012 for Production’ is centered around bringing users quickly up to speed with all of Realflow 2012’s new features, as well as a general overview of how Realflow and ...


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Our Instructors

  • Robert Chang

    Robert Chang

    Robert "Lunatique" Chang is an artist, writer / director, composer / songwriter, and photographer whose work has been featured Pa...

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  • Allan McKay

    Allan McKay

    Working primarily on Hollywood films, some of his more recent effects sequences have been for Transformers 3, Superman Returns, B...

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  • Steve Wright

    Steve Wright

    Steve is a 20 year visual effects veteran with compositing film credits in over 70 feature films such as Shutter Island, Night a...

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  • Judd Simantov

    Judd Simantov

    Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in S...

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The Society

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide

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